无尽传奇mod编辑指南 无尽空间MOD修改基础代码兼教程
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无尽传奇mod编辑怎么编辑?下面给大家带来的是无尽空间MOD修改基础代码兼教程,俗称mod编辑指南,希望本文能给大家带来帮助,帮助你修改游戏中的mod。 首先找到 <!-- ################################################################################# --> <!-- ############################ AFFINITIES #################################### --> <!-- ################################################################################# --> 这么一段,一般种族的都是这样的格式,比如terran族 <Affinity Name="AffinityTerran" Family="Affinity" Hidden="false" Cost="65"> 这里的cost=65应该就是种族可以增加的特性数值上限,我没修改过,但是估计是 <Descriptors>AffinityTerran;AffinityMappingTerran</Descriptors> <SubTraits>TraitStartingShipScoutTerran,TraitStartingShipColonizationTerran</SubTraits> <Command Name="UnlockTechnologies" Arguments="TechPlayerStart"/> <Command Name="UnlockTechnologies" Arguments="TechPlayerStartTerran"/> <Command Name="ColonizeHomeSystem" Arguments="dummy"/> 如果在这个下面添加一行 <Command Name="DiscoverGalaxy" Arguments=""/>,这个种族就开了全地图了 <Command Name="SetInitialMoney" Arguments="10"/> 貌似是开始的钱??没改过 <ersonality>ersonalityUnitedEmpire</Personality> <!-- personalities here --> <Gui> <Title>%AffinityTerranTitle</Title> <Description>%AffinityTerranDescription</Description> <Tooltip> <Description>%AffinityTerranTooltipEffect</Description> </Tooltip> <Icon Small="Gui/DynamicBitmaps/Factions/terranLeaderSmall" Large="Gui/DynamicBitmaps/Factions/terranLeaderLarge" Wide="Gui/DynamicBitmaps/Factions/terranDescriptionWide"/> </Gui> </Affinity> 增加舰队容量的优化结构 <!-- Optimal Structure* --> 英雄数量上限 <SimulationObjectPropertyDescriptor Name="MaxHeroes" Value="3" 舰队指挥点数 <SimulationObjectPropertyDescriptor Name="MaxCommandPoint" Value="5"/> 新建舰船等级修改 <SimulationObjectPropertyModifierDescriptor TargetProperty="ShipInitialXP" Value="14" 船的属性 <Hull Name="ShipClassSmall1" 不同类型船的减轻比率 <SimulationObjectDescriptor Name="ShipClassColonization" Type="ShipClassColonization"> 修改不同星球的产出 ...//ClassPlanet, PlanetTypeTerran : find all simulationObject which contains the tags "ClassPlanet" AND "PlanetTypeTerran" at any level unde 万胜族特性积累回合数 <!-- Applied if the player has the trait AffinityHissho after succeeding in invading a system --> 改变25%生产力转科技/星尘的数值 把4改成1就可以100%转换 <SimulationObjectDescriptor Name="StarSystemConversionIndustryToScience" Type="StarSystemConversionIndustry" Serializable="true"> 战斗回合长短修改 <BattlePhase Name="BattlePhase.Arrival" Duration="20"> 战斗距离武器命中修正 SimulationObjectDescriptor Name="BattlePhaseModifierLongRange" Type="BattlePhaseModifier" 难度等级修正 <!-- DIFFICULTY 1 : EASY 2 (-20% global difficulty) --> <!-- AI DIFFICULTY 1 : EASY 2 (-25% global difficulty) --> 战斗卡牌属性 <!-- ##### SABOTAGE ##### --> 随机事件 <!-- ********************************** GLOBAL EVENT *********************************** --> 各族随机舰船配置 ModuleRepartition ModuleFamily="SupportModule" ModuleCategory="SupportModuleScout" Weight="-1"/> 海盗舰船配置 <PirateDifficulty Name="PiratesDifficultyNormal"> 星系建筑修改 <!-- The path "ClassPlanet,PlanetColonizationStatusLocust" is used to disable the descriptor's effects if the planet isn't currently 种族特性修改 <!-- ############################ ECONOMY TRAITS #################################### --> 星系产出 <SimulationObjectPropertyModifierDescriptor TargetProperty="Money" Value="1.00" OperationType="Percent" Path="ClassEmpire/ClassStarSystem"/> <SimulationObjectPropertyModifierDescriptor TargetProperty="Food" Value="1.00" OperationType="Percent" Path="ClassEmpire/ClassStarSystem"/> <SimulationObjectPropertyModifierDescriptor TargetProperty="Science" Value="1.00" OperationType="Percent" Path="ClassEmpire/ClassStarSystem"/> <SimulationObjectPropertyModifierDescriptor TargetProperty="Industry" Value="1.00" OperationType="Percent" Path="ClassEmpire/ClassStarSystem"/> <SimulationObjectPropertyModifierDescriptor TargetProperty="Approval" Value="200" OperationType="Addition" Path="ClassEmpire/ClassStarSystem"/> 传奇英雄 (编辑:555手机网) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |